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1. Some more love into the system celestial objects layout - in Player Features and Ideas Discussion [original thread]
Originally by: Jagga Spikes apparently, ccp has local astroboy looking over stellar objects data. keep your fingers crossed. I cross my fingers Originally by: chichang would be nice if planets and moons have their own real...
- by Elgin Galad - at 2010.05.06 11:39:00
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2. Some more love into the system celestial objects layout - in Player Features and Ideas Discussion [original thread]
Edited by: Elgin Galad on 06/05/2010 10:04:05 At the very moment, systems celestial bodies layout still seems to be more some sort random from their layout, than one might expected. I do not want to say, that is posting is not one of the many ...
- by Elgin Galad - at 2010.05.06 09:45:00
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3. Authenticators - in Player Features and Ideas Discussion [original thread]
I use a Security Key along with my PayPal account for quite long time now, that PayPal introduced I think 2-3 years ago. That quite a while before Blizzard Entertainment also added this to their products. As far as I can tell, I generally tend to ...
- by Elgin Galad - at 2010.05.06 08:40:00
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4. Attract People to the game by injection of PLEX-time into skill queue - in Player Features and Ideas Discussion [original thread]
Originally by: Tarhim Originally by: Elgin Galad Actually we all know, many of then trade ISK vs PLEX, and did not pay subscription for already a long time. Actually, they did. Only with someone else's real money. I see! ...
- by Elgin Galad - at 2010.05.05 13:55:00
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5. Attract People to the game by injection of PLEX-time into skill queue - in Player Features and Ideas Discussion [original thread]
Edited by: Elgin Galad on 05/05/2010 13:42:10 Originally by: Erich Herrmann Edited by: Erich Herrmann on 05/05/2010 13:04:58 You're a good arguer. I give you that. And I feel bad for stooping to such a level, but: your suggestion ...
- by Elgin Galad - at 2010.05.05 13:40:00
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6. Attract People to the game by injection of PLEX-time into skill queue - in Player Features and Ideas Discussion [original thread]
Edited by: Elgin Galad on 05/05/2010 12:50:37 Originally by: Tarhim Originally by: Elgin Galad What you say now is, the customer that has payed for an equivalent of 89 PLEX playtime is a more or less valuable customer than th...
- by Elgin Galad - at 2010.05.05 12:50:00
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7. Attract People to the game by injection of PLEX-time into skill queue - in Player Features and Ideas Discussion [original thread]
Originally by: eliminator2 Originally by: Elgin Galad Originally by: Grarr Dexx Quote: CCP would not loose anything from allowing to add PLEX into the skill queue as an option, since this time was never played and fro...
- by Elgin Galad - at 2010.05.05 11:54:00
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8. Attract People to the game by injection of PLEX-time into skill queue - in Player Features and Ideas Discussion [original thread]
Originally by: Ugly Eric Biggest problem imho would be, that big rich alliances would create new titan alts overnight. It would not cost a single cent EURO, but ISK, due one can buy a PLEX from market with ISK. That would be a wery debala...
- by Elgin Galad - at 2010.05.05 11:27:00
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9. Attract People to the game by injection of PLEX-time into skill queue - in Player Features and Ideas Discussion [original thread]
Originally by: Misanthra Originally by: Elgin Galad By the way, we do not know so far if CCP would favour such feature at all and at what limitations. ... They wouldn't favor it. ... Well, if you say, that it would be imb...
- by Elgin Galad - at 2010.05.05 11:01:00
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10. Attract People to the game by injection of PLEX-time into skill queue - in Player Features and Ideas Discussion [original thread]
By the way, we do not know so far if CCP would favour such feature at all and at what limitations. Perhaps they might say, "Yes, we look into this, but to gather more data about intensity and spectrum of usage of such a feature, this will be lim...
- by Elgin Galad - at 2010.05.05 00:52:00
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11. Attract People to the game by injection of PLEX-time into skill queue - in Player Features and Ideas Discussion [original thread]
Originally by: Erich Herrmann Let me get this straight. You want people to buy SP? Hell no! ... Also I believe you made very good points in some way, but perhaps in a different way then you might have expected. 1. Yes, it might kil...
- by Elgin Galad - at 2010.05.04 23:23:00
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12. Attract People to the game by injection of PLEX-time into skill queue - in Player Features and Ideas Discussion [original thread]
Originally by: Crumplecorn If you're not happy with what you've got, you'll never be happy with what you will have, because the problem is not your stuff but rather your own inability to find a fun use for it. This is why the theme of "tr...
- by Elgin Galad - at 2010.05.04 22:32:00
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13. No subject - in Player Features and Ideas Discussion [original thread]
Originally by: Nova Fox Originally by: Elgin Galad Originally by: Nova Fox yes, it seems to be trolling stuff for additional toon crap ... Well, I am still missing how the additional number of research slots from the ...
- by Elgin Galad - at 2010.05.04 22:03:00
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14. Character Creation - in Player Features and Ideas Discussion [original thread]
Well, when I read the posting here, I get sort of sick with it. Many actually do not seem to have any idea about actual games on the market and how EVE performs related to them. EVE Online is one of the most unsuccessful games for the many years ...
- by Elgin Galad - at 2010.05.04 14:22:00
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15. No subject - in Player Features and Ideas Discussion [original thread]
Originally by: Nova Fox yes, it seems to be trolling stuff for additional toon crap ... Well, I am still missing how the additional number of research slots from the personal labs balance with the existing market. It's not so much th...
- by Elgin Galad - at 2010.05.04 13:19:00
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16. No subject - in Player Features and Ideas Discussion [original thread]
The mid slots might be used by what? Scientific modules? From the basic shield, armor, hull values, those ships are shield tankers? The rigs slots will be occupied by sensor related rigs then? Where is at least a minimal tank then? Are they tankin...
- by Elgin Galad - at 2010.05.04 12:12:00
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17. Attract People to the game by injection of PLEX-time into skill queue - in Player Features and Ideas Discussion [original thread]
Edited by: Elgin Galad on 03/05/2010 19:48:41 Edited by: Elgin Galad on 03/05/2010 19:48:03 Originally by: darius mclever Originally by: Elgin Galad ps.: I certainly cannot tell whether I would like to try to play logistic ...
- by Elgin Galad - at 2010.05.03 19:45:00
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18. Attract People to the game by injection of PLEX-time into skill queue - in Player Features and Ideas Discussion [original thread]
Well, buying a character through forum market does not seem to be a good choice at all, apart from, I do not find what I am looking for, one of the sticky threads shows how much scam in thies field is going on and also that it takes a long time un...
- by Elgin Galad - at 2010.05.03 18:49:00
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19. Attract People to the game by injection of PLEX-time into skill queue - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Dexx Quote: CCP would not loose anything from allowing to add PLEX into the skill queue as an option, since this time was never played and from this has even a greater value for CCP, because it did not consume se...
- by Elgin Galad - at 2010.05.03 11:31:00
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20. Attract People to the game by injection of PLEX-time into skill queue - in Player Features and Ideas Discussion [original thread]
Edited by: Elgin Galad on 03/05/2010 10:17:42 Well, I wish I could say, I have played EVE for a long time now. Actually this is as true as it's wrong at the very same time. When I play a game, I want to play, which is the reason I am willing t...
- by Elgin Galad - at 2010.05.03 10:07:00
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